- #AGE OF EMPIRES III DEFINITIVE EDITION REVIEW HOW TO#
- #AGE OF EMPIRES III DEFINITIVE EDITION REVIEW PRO#
No clue how like these '2' person fields scale in economy really or why it's there if it just requires more work to get like 10 people working, for example.
#AGE OF EMPIRES III DEFINITIVE EDITION REVIEW HOW TO#
It feels like I'm trying to learn how to play AoE1 or some new game with new buildings while all this annoying 'tribal' stuff blaring in my ears and all this fake stuff ilke 'universities make peopel more productive' and buildings that try to serve multiple functions. African civs just seem like a worse, more complex version of the other existing native civs like the Sioux, that could replace them if the goal is unit spamming and winning by skill/micro.
#AGE OF EMPIRES III DEFINITIVE EDITION REVIEW PRO#
Maybe someone else will make a strat and I will try it later but I don't even feelthat usual RTS mastery where you like a civ that's the best and you want to at least become pro at it, get the build correctly.
It feels like to me even if I play this game, these civs are probably underwhelming and the stupid complexity of it like having 'mountain monestaries' where ♥♥♥♥♥♥ go to pray and granaries that can make your fields that only '2' villagers can use, and all these random things, sort of add up to make it seem like not only is it not my civ, not my culture, not 'a' good culture that I want to be part of, but even 'if' it was balanced I do not want to learn how to build tribal huts and do it properly. There is clearly a unique set of things to do and it might appeal to some people to use them, but if they are simply 'balanced', then it's still better to use other civs that are easier or that I tend to do best with, like once learning the US civ.Įven understanding, this is the easiest/simplest age game in the series, but there are already native civs that are easier to understand, if the goal is to make some annoying ghetto-voice spamming tribals language spam in your ear and maybe provide a 'rush and spam merc cards' civ, where this 'influence' thing (sort of like Japan's foreign embassy resource) can be used to spam certain mercs and units in to reinforce a spam of units, then maybe it is the civ for you. Who knows, it could be better, but it feels like one of the most unique civs ever with a lot of diverse things adding up and I'm pretty sure it's not realistic or based on Africa really for half of this stuff, mountain monestary, universities, what? I'd rather wait for a more dedicated player to find a way to use this civ first (it could be underpowered, or even better? who knows.) At least with Incas, Sweden, USA, I played them one time and you could already sort of get the timings right, know what's going on, if you are good at the game already, but this is like 'wtf is this crap' while a tribesman with a blaring loud voice blasts in your ears every time you press the mouse button. I feel like unless I was really black or african while being really proud of my ancestry, everything from the obnoxious loud camel rider hero who speaks loud in African language and the tribal crap in every portion: tribal huts, fields that only '2' villagers can use, that magically can generate coin, granaries and 'random' things like 'universities' that attempt to to make the civ gather rates increase 'if you are near them', add up but it is too much different and the annoyances of it make it almost like learning a totally new game.